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 feedback condition


AI Credibility Signals Outrank Institutions and Engagement in Shaping News Perception on Social Media

arXiv.org Artificial Intelligence

AI-generated content is rapidly becoming a salient component of online information ecosystems, yet its influence on public trust and epistemic judgments remains poorly understood. We present a large-scale mixed-design experiment (N = 1,000) investigating how AI-generated credibility scores affect user perception of political news. Our results reveal that AI feedback significantly moderates partisan bias and institutional distrust, surpassing traditional engagement signals such as likes and shares. These findings demonstrate the persuasive power of generative AI and suggest a need for design strategies that balance epistemic influence with user autonomy.


Directive, Metacognitive or a Blend of Both? A Comparison of AI-Generated Feedback Types on Student Engagement, Confidence, and Outcomes

arXiv.org Artificial Intelligence

Feedback is one of the most powerful influences on student learning, with extensive research examining how best to implement it in educational settings. Increasingly, feedback is being generated by artificial intelligence (AI), offering scalable and adaptive responses. Two widely studied approaches are directive feedback, which gives explicit explanations and reduces cognitive load to speed up learning, and metacognitive feedback which prompts learners to reflect, track their progress, and develop self-regulated learning (SRL) skills. While both approaches have clear theoretical advantages, their comparative effects on engagement, confidence, and quality of work remain underexplored. This study presents a semester-long randomised controlled trial with 329 students in an introductory design and programming course using an adaptive educational platform. Participants were assigned to receive directive, metacognitive, or hybrid AI-generated feedback that blended elements of both directive and metacognitive feedback. Results showed that revision behaviour differed across feedback conditions, with Hybrid prompting the most revisions compared to Directive and Metacognitive. Confidence ratings were uniformly high, and resource quality outcomes were comparable across conditions. These findings highlight the promise of AI in delivering feedback that balances clarity with reflection. Hybrid approaches, in particular, show potential to combine actionable guidance for immediate improvement with opportunities for self-reflection and metacognitive growth.


Towards Automation of Cognitive Modeling using Large Language Models

arXiv.org Artificial Intelligence

Computational cognitive models, which formalize theories of cognition, enable researchers to quantify cognitive processes and arbitrate between competing theories by fitting models to behavioral data. Traditionally, these models are handcrafted, which requires significant domain knowledge, coding expertise, and time investment. Previous work has demonstrated that Large Language Models (LLMs) are adept at pattern recognition in-context, solving complex problems, and generating executable code. In this work, we leverage these abilities to explore the potential of LLMs in automating the generation of cognitive models based on behavioral data. We evaluated the LLM in two different tasks: model identification (relating data to a source model), and model generation (generating the underlying cognitive model). We performed these tasks across two cognitive domains - decision making and learning. In the case of data simulated from canonical cognitive models, we found that the LLM successfully identified and generated the ground truth model. In the case of human data, where behavioral noise and lack of knowledge of the true underlying process pose significant challenges, the LLM generated models that are identical or close to the winning model from cognitive science literature. Our findings suggest that LLMs can have a transformative impact on cognitive modeling. With this project, we aim to contribute to an ongoing effort of automating scientific discovery in cognitive science.


AeroHaptix: A Wearable Vibrotactile Feedback System for Enhancing Collision Avoidance in UAV Teleoperation

arXiv.org Artificial Intelligence

Haptic feedback enhances collision avoidance by providing directional obstacle information to operators in unmanned aerial vehicle (UAV) teleoperation. However, such feedback is often rendered via haptic joysticks, which are unfamiliar to UAV operators and limited to single-directional force feedback. Additionally, the direct coupling of the input device and the feedback method diminishes the operators' control authority and causes oscillatory movements. To overcome these limitations, we propose AeroHaptix, a wearable haptic feedback system that uses high-resolution vibrations to communicate multiple obstacle directions simultaneously. The vibrotactile actuators' layout was optimized based on a perceptual study to eliminate perceptual biases and achieve uniform spatial coverage. A novel rendering algorithm, MultiCBF, was adapted from control barrier functions to support multi-directional feedback. System evaluation showed that AeroHaptix effectively reduced collisions in complex environment, and operators reported significantly lower physical workload, improved situational awareness, and increased control authority.


Automated Assessment and Adaptive Multimodal Formative Feedback Improves Psychomotor Skills Training Outcomes in Quadrotor Teleoperation

arXiv.org Artificial Intelligence

The workforce will need to continually upskill in order to meet the evolving demands of industry, especially working with robotic and autonomous systems. Current training methods are not scalable and do not adapt to the skills that learners already possess. In this work, we develop a system that automatically assesses learner skill in a quadrotor teleoperation task using temporal logic task specifications. This assessment is used to generate multimodal feedback based on the principles of effective formative feedback. Participants perceived the feedback positively. Those receiving formative feedback viewed the feedback as more actionable compared to receiving summary statistics. Participants in the multimodal feedback condition were more likely to achieve a safe landing and increased their safe landings more over the experiment compared to other feedback conditions. Finally, we identify themes to improve adaptive feedback and discuss and how training for complex psychomotor tasks can be integrated with learning theories.


Wrist-Squeezing Force Feedback Improves Accuracy and Speed in Robotic Surgery Training

arXiv.org Artificial Intelligence

Current robotic minimally invasive surgery (RMIS) platforms provide surgeons with no haptic feedback of the robot's physical interactions. This limitation forces surgeons to rely heavily on visual feedback and can make it challenging for surgical trainees to manipulate tissue gently. Prior research has demonstrated that haptic feedback can increase task accuracy in RMIS training. However, it remains unclear whether these improvements represent a fundamental improvement in skill, or if they simply stem from re-prioritizing accuracy over task completion time. In this study, we provide haptic feedback of the force applied by the surgical instruments using custom wrist-squeezing devices. We hypothesize that individuals receiving haptic feedback will increase accuracy (produce less force) while increasing their task completion time, compared to a control group receiving no haptic feedback. To test this hypothesis, N=21 novice participants were asked to repeatedly complete a ring rollercoaster surgical training task as quickly as possible. Results show that participants receiving haptic feedback apply significantly less force (0.67 N) than the control group, and they complete the task no faster or slower than the control group after twelve repetitions. Furthermore, participants in the feedback group decreased their task completion times significantly faster (7.68%) than participants in the control group (5.26%). This form of haptic feedback, therefore, has the potential to help trainees improve their technical accuracy without compromising speed.


Dual-Modality Haptic Feedback Improves Dexterous Task Execution with Virtual EMG-Controlled Gripper

arXiv.org Artificial Intelligence

Upper-extremity amputees who use myoelectric prostheses currently lack the haptic sensory information needed to perform dexterous activities of daily living. While considerable research has focused on restoring this haptic information, these approaches often rely on single-modality feedback schemes which are necessary but insufficient for the feedforward and feedback control strategies employed by the central nervous system. Multi-modality feedback approaches have been gaining attention in several application domains, however, the utility for myoelectric prosthesis use remains unclear. In this study, we investigated the utility of dual-modality haptic feedback in a virtual EMG-controlled grasp-and-hold task with a brittle object and variable load force. We recruited N=20 non-amputee participants to perform the task in four conditions: no feedback, vibration feedback of incipient slip, squeezing feedback of grip force, and dual (vibration + squeezing) feedback of incipient slip and grip force. Results suggest that receiving any feedback is better than receiving none, however, dual-modality feedback is far superior to either single-modality feedback approach in terms of preventing the object from breaking or dropping, even after it started slipping. Control with dual-modality feedback was also seen as more intuitive than with either of the single-modality feedback approaches.


Towards Integrating Dialog, Planning, and Execution for Service Robots

AAAI Conferences

This paper presents an experiment investigating what type of progress feedback users prefer in verbal updates by a robot about remotely performed tasks. Of primary concern is that users find the information presented useful. But as users in their home may be engaged in other activities while they wait for a service, it is also important that information is presented in a way and at a frequency that they do not find distracting or disruptive. We explore these issues through a human-robot interaction experiment involving a simulated food delivery service. We also discuss future research directions that involve giving naive users more input into the planning process.